package edu.utd.text.game.designer.commands;

import edu.utd.text.game.controller.commands.GameCommand;

/**
 * DesignerCommand
 * Let's use the command pattern again!
 * The parser reads some text a user typed in and 
 * creates some subclass of command, which knows what
 * to do when its execute() is called
 * 
 * @author troy
 *
 */

public interface DesignerCommand extends GameCommand {

	
	
}
